Appease
Appease a hostile creature, lowering its aggression to be less likely to attack. Instrument: HARP. |
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Modification-Point Cost (M.P.C.) : 70 Prerequisites --------------------------- : Bard |
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| Ability-points to invoke: | None. This is considered as a spell. |
| Area of Effect: | 1 creature. |
| Avoidance-Roll: | Pit your Charisma vs. the creature's Mental-Strength or Level (which ever is higher). |
| Casting Time: | 1 turn (5 seconds). |
| Damage: | None. |
| Duration: | 1-D4 turns (+1-D4 turns per 5 levels advanced). |
| Effect Time: | Instant. |
Explanation:
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The bard will play a soothing melody upon a harp, which will may appease a potentially hostile creature, negating all aggression.
If the targeted creature loses the avoidance-roll against the Bard, it will go about its normal business, unconcerned with the presence of the Bard and his or her allies (while the "Duration" is in effect). |
| Hand Movement: | The Bard will play the soothing melody on a harp for this to be possible. |
| Healing: | None. |
| Immunities: | See: "Special". |
| Maximum Adjustment: | Not applicable. |
| Notes: | The Bard will NOT KNOW the exact number of turns Appease will last. |
| Range: | 1 space (5') per 4 points of the Bard's Charisma. |
| Resting Time: | None. |
| Special: | Bard's level: Creature Class effected: 6-13: Animal 14-22: Monster 23-31: Organic 32-41: Fiend 42-51: Undead 52-61: Enchanted 62-71: Animated 72-81: Gaseous 82-91: Dead 92+: Mind |
| Song Preparation: | A harp must be used to play this song. |
| Spell-points to cast: | 35 |
| Susceptibilities: | None. |
| Value: | 13 Electrum. |