Scroll Spells:

Explanations are below the roll-chart. Roll once on the "Scroll-Spell types" chart to know each Scroll-Spell found:

%Roll: Scroll-Spell types:
01-08:   Absorption-Based
09-16:   Acid-Based
17-23:   Air-Based
24-30:   Communication-Based
31-37:   Connection-Based
38-44:   Earth-Based
45-51:   Enchantment-Based
52-58:   Familiar-Based
59-65:   Fire-Based
66-72:   Gravitation-Based
73-79:   Healing-Based
80-85:   Lightning-Based
86-92:   Melee-Based
93-95:   Perception-Based
96-00:   Travel-Based

Runes of silver glitter upon the page of each scroll found, forming the arcane words of a magic spell.

To learn a Scroll-Spell, adding it to your list of spells known, you must simply read it aloud while holding it open before you. As you read, the glittering silver runes upon the surface of the parchment will rise up before you, forming the words of the spell. Once you finish reading the scroll, the silvery runes will suddenly come together in a ball of radiant energy and strike you in the forehead, absorbing into your mind. From that time forth, you will know that spell.

A spell can be cast once per melee turn, unless otherwise stated in the spell's description.

Reagent:
Reagents are spell-components; ingredients needed to bring the magic to life. A spell will demand, and cannot be cast without, a reagent. As the spell is cast, the reagent will be consumed. The reagents for spells are gems, and it will take one or more types of gems to bring a spell to life. When a reagent is consumed, it is gone forever (unless otherwise stated within the rulings of a spell).