Armors:
Roll on Chart #1 for each Armor you find:
Chart #1
%Roll: Type of armor:
01-80: Armor
81-90: Barding
91-00: Shield
Once you have rolled here, roll on Chart #2 to know the "Armor specifics" (whether the armor, barding or shield is magical or non-magical):
Chart #2
%Roll: Armor specifics:
01-35: Magical After rolling on this chart, roll on Chart #3
36-00: Non-Magical After rolling on this chart, roll on Chart #4
Chart #3
%Roll: Magical armor specifics:
01-50: Class-1 Finished. Class-1 armor gives a 1 Damage-Reduction.
51-70: Class-2 Finished. Class-2 armor gives a 2 Damage-Reduction.
71-85: Class-3 Finished. Class-3 armor gives a 3 Damage-Reduction.
86-95: Class-4 Finished. Class-4 armor gives a 4 Damage-Reduction.
96-00: Class-5 Finished. Class-5 armor gives a 5 Damage-Reduction.
After rolling on this chart, roll on Chart #4 to know what type of armor, barding or shield you have found:
Chart #4
%Roll: Armor types: Armor value: Armor-points: Note:
01-50: Leather 1 gold 10 +1 Defense
51-70: Chain 2 gold 20 +2 Defense
71-85: Banded 4 gold 30 +3 Defense
86-95: Splinted 6 gold 40 +4 Defense
96-00: Plate 8 gold 50 +5 Defense
%Roll: Barding types: Barding value: Armor-points: Note:
01-50: Leather 1 gold 10 +1 Defense
51-70: Chain 2 gold 20 +2 Defense
71-85: Banded 4 gold 30 +3 Defense
86-95: Splinted 6 gold 40 +4 Defense
96-00: Plate 8 gold 50 +5 Defense
%Roll: Shield types: Value: Armor-points: Note:
01-85: Small 4 gold 40 +1 to defensive rolls.
86-95: Large 8 gold 50 +2 to defensive rolls.
96-00: Tower 12 gold 60 +3 to defensive rolls.