Tendrils, Creeping:
# Encountered: 1
Attacks per turn: 16
Attack types / Damage per successful attack: 16 Tendrils: 1-D12 x2 +2 each. See: "Special".
D20 roll needed to have Gold / # of gold coins found: 13+ / 1-D12 x2
D20 roll needed to have Silver / # of silver coins: 11+ / 1-D12 x5
D20 roll needed to have Treasure / # of treasure items found: 12+ / 1-D6 +1
Defense: 10
Experience: 13 each. There are 16 Creeping Tendrils.
Life-points: Each Tendril has 26 life-points.
Offense: +3 / +6 vs. victims of Overwhelm.
Region: Volcanic Wilderland Dungeon.
Special:
Overwhelm: When a Creeping Tendril scores an attack-roll of 20, its victim will instantly be dragged down into its dark watery abode. To be free of the water, all tendrils attacking must be slain. While submersed, a victim will suffer from the following:
Defensive: -8
Defensive rolls to evade attacks: -8
Drowning damage: 1-D12 per turn.
Offense: -4
Note: If other Creeping Tendrils attack while a victim is submersed, those tendrils must be defeated as well before being free to exit the water.
Spell-casting: A victim cannot cast a spell while submersed in water, unless the spell states otherwise.