Sorcerer, ShadowFlame:

# Encountered: 1
Attacks per turn: 2
Attack types / Damage per successful attack: 2 ShadowFlame: 1-D12 x4 each. See: "Special".

D20 roll needed to have Gold / # of gold coins found: 13+ / 1-D12 x3
D20 roll needed to have Silver / # of silver coins: 12+ / 1-D12 x10
D20 roll needed to have Treasure / # of treasure items found: 13+ / 1-D8 +1

Defense: 15
Experience:  ShadowFlame Sorcerer: - 50
                       Shadur: ------------------------- 33

Life-points: 150
Offense: 0
Region: Volcanic Wilderland Dungeon of Shadows.

Special:
Conjure Shadur: Upon the ShadowFlame Sorcerer's first offensive turn, it will only cast one ShadowFlame spell. Instead of casting a second, it will conjure 1-D4 +3 Shadur, which will rise from the surface of the stone, surrounding all at even points. Each Shadur has 100 life-points, and are immune to all forms of attack. When the ShadowFlame Sorcerer is damaged in combat, the Shadur will take the damage instead of the sorcerer. All Shadur must lose all life-points before the ShadowFlame Sorcerer can be harmed (the sorcerer itself must be attacked in order to harm the Shadur).

ShadowFlame: ShadowFlame is a writhing fire, mingled with shadow, burning and possibly blinding the target (on maximum damage). When blinded, the target will incur the following penalties:

     -7 to all defensive rolls to evade.
     -7 Defense.